
גדעון דישון
אקדמי בכיר
Habits of civic collaboration in a digital carnival
Fostering other- oriented collaboration in a high school game making workshop
In this paper we identify one unique aspect of civic collaboration, its other-oriented focus – projects intended for the use of others. In an exploratory study, high school student teams designed digitally augmented versions of carnival games using Scratch and MaKey- MaKey. Relying on Dewey’s vision of citizenship education as participation in democratic learning environments, our analyses highlight how iterative game design has the capacity to facilitate situated and collaborative perspective taking concerning players’ perceptions and behaviors.
שפת פרסום | אנגלית |
דפים | 815-816 |
סטטוס פרסום | פורסם - 01.01.2017 |
ASJC Scopus subject areas
Human-Computer Interaction
Education
Sustainable Development Goals
SDG 4 - Quality Education