גדעון דישון

אקדמי בכיר

Habits of civic collaboration in a digital carnival

Fostering other- oriented collaboration in a high school game making workshop

Gideon Dishon, Yasmin B. Kafai

In this paper we identify one unique aspect of civic collaboration, its other-oriented focus – projects intended for the use of others. In an exploratory study, high school student teams designed digitally augmented versions of carnival games using Scratch and MaKey- MaKey. Relying on Dewey’s vision of citizenship education as participation in democratic learning environments, our analyses highlight how iterative game design has the capacity to facilitate situated and collaborative perspective taking concerning players’ perceptions and behaviors.

שפת פרסום אנגלית
דפים 815-816
סטטוס פרסום פורסם - 01.01.2017

ASJC Scopus subject areas

Human-Computer Interaction
Education

Sustainable Development Goals

SDG 4 - Quality Education
קבצים וקישורים אחרים
Link to publication in Scopus