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אקדמי בכיר

Interactive coding over the noisy broadcast channel

Klim Efremenko, Gillat Kol, Raghuvansh Saxena

A set of n players, each holding a private input bit, communicate over a noisy broadcast channel. Their mutual goal is for all players to learn all inputs. At each round one of the players broadcasts a bit to all the other players, and the bit received by each player is flipped with a fixed constant probability (independently for each recipient). How many rounds are needed? This problem was first suggested by El Gamal in 1984. In 1988, Gallager gave an elegant noise-resistant protocol requiring only O(n log log n) rounds. The problem got resolved in 2005 by a seminal paper of Goyal, Kindler, and Saks, proving that Gallager’s protocol is essentially optimal. We revisit the above noisy broadcast problem and show that O(n) rounds suffice. This is possible due to a relaxation of the model assumed by the previous works. We no longer demand that exactly one player broadcasts in every round, but rather allow any number of players to broadcast. However, if it is not the case that exactly one player chooses to broadcast, each of the other players gets an adversely chosen bit. We generalized the above result and initiate the study of interactive coding over the noisy broadcast channel. We show that any interactive protocol that works over the noiseless broadcast channel can be simulated over our restrictive noisy broadcast model with constant blowup of the communication.

שפת פרסום אנגלית
דפים 890-901
סטטוס פרסום פורסם - 20.06.2018

Keywords

Communication complexity
Interactive coding
Wireless broadcast

ASJC Scopus subject areas

Software
גישה למסמך
10.1145/3188745.3188884
קבצים וקישורים אחרים
Link to publication in Scopus