גהאד אלצאנע

אקדמי בכיר

In-place 3D sketching for authoring and augmenting mechanical systems

Oriel Bergig, Nate Hagbi, Jihad El-Sana, Mark Billinghurst

We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of multiple components are used to construct a 3D virtual scene augmented on top of the real drawing. Model structure and properties can be modified by editing the sketch itself and printed content can be combined with hand sketches to form a single scene. Authoring by sketching opens up new forms of interaction that have not been previously explored in Augmented Reality. To demonstrate the technology, we implemented an application that constructs 3D AR scenes of mechanical systems from freehand sketches, and animates the scenes using a physics engine. We provide examples of scenes composed from trihedral solid models, forces, and springs. Finally, we describe how sketch interaction can be used to author complicated physics experiments in a natural way.

שפת פרסום אנגלית
דפים 87-94
סטטוס פרסום פורסם - 01.12.2009
5336490

Keywords

3D content authoring
Augmented Reality
Dual perception
Free hand sketching
In-Place Augmented Reality
Interaction by sketching
Physical simulation
Visual language

ASJC Scopus subject areas

Artificial Intelligence
Computer Science Applications
גישה למסמך
10.1109/ISMAR.2009.5336490
קבצים וקישורים אחרים
Link to publication in Scopus