גהאד אלצאנע

אקדמי בכיר

In-place sketching for content authoring in augmented reality games

Nate Hagbi, Raphaël Grasset, Oriel Bergig, Mark Billinghurst, Jihad El-Sana

Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place Augmented Reality Sketching, with particular attention to content authoring in games. We propose a contextual model that offers a framework for the exploration of this design space by the research community. We describe a sketch-based AR racing game we developed to demonstrate the proposed model. The game is developed on top of our shape recognition and 3D registration library for mobile AR.

שפת פרסום אנגלית
דפים 91-94
סטטוס פרסום פורסם - 31.05.2010
5444806

Keywords

H.5.1b [information interfaces and representation]: artificial, augmented, and virtual realities
I.3.3 [computer graphics]: interaction techniques
In-place augmented reality sketching
Sketch interaction
Tangible interaction
User interface

ASJC Scopus subject areas

General Engineering
גישה למסמך
10.1109/VR.2010.5444806
קבצים וקישורים אחרים
Link to publication in Scopus