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Investigating Recommendation Algorithms for Escape Rooms

Sagi Bazinin, Guy Shani

An escape room is a physical puzzle solving game, where participants solve a series of riddles within a limited time to exit a locked room. Escape rooms differ in their theme, environment, and difficulty, and people hence often differ on their preferences over escape rooms. As such, recommendation systems can help people in deciding which room to visit. In this paper, we describe the properties of the escape rooms recommendation problem, with respect to other popular recommendation problems. We describe a dataset of reviews collected within a current system. We provide an empirical comparison between a set of recommendation algorithms over two problems, top-N recommendation and rating prediction. In both cases, a KNN method performed the best.

שפת פרסום אנגלית
דפים 377-388
כתב עת Vietnam Journal of Computer Science
כרך 6
נושא מספר 4
סטטוס פרסום פורסם - 01.11.2019

Keywords

Recommender systems
collaborative filtering
empirical evaluation
escape room

ASJC Scopus subject areas

Software
Computer Science (miscellaneous)
Information Systems
Computer Vision and Pattern Recognition
Computational Theory and Mathematics
Artificial Intelligence
גישה למסמך
10.1142/S2196888819500209
קבצים וקישורים אחרים
Link to publication in Scopus