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High-level reinforcement learning in strategy games

Christopher Amato, Guy Shani

Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For instance, human players rapidly discover and exploit the weaknesses of hard coded strategies. To build better strategies, we suggest a reinforcement learning approach for learning a policy that switches between high-level strategies. These strategies are chosen based on different game situations and a fixed opponent strategy. Our learning agents are able to rapidly adapt to fixed opponents and improve deficiencies in the hard coded strategies, as the results demonstrate.

שפת פרסום אנגלית
דפים 75-82
סטטוס פרסום פורסם - 01.01.2010

Keywords

Reinforcement Learning
Video games
Virtual agents

ASJC Scopus subject areas

Artificial Intelligence
קבצים וקישורים אחרים
Link to publication in Scopus