Andrei Sharf

Senior Academic

Man-made by Computer

On-The-Fly Fine Texture 3D Printing

Xin Yan, Lin Lu, Andrei Sharf, Xing Yu, Yulu Sun

Applying textures to 3D models are means for creating realistic looking objects. This is especially important in the 3D manufacturing domain as manufactured models should ideally comprise a natural and realistic appearance. Nevertheless, natural material textures usually consist of dense patterns and fine details. Their embedding onto 3D models is typically cumbersome, requiring large processing time and resulting in large size meshes. This paper presents a novel approach for direct embedding of fine scale geometric textures onto 3D printed models by on-The-fly modification of the 3D printer's head. Our idea is to embed 3D textures by revising the 3D printer's G-code, i.e., incorporating texture details through modification of the printer's path. Direct manipulation of the printer's head movement allows for fine-scale texture mapping and editing on-The-fly in the 3D printing process. Thus, our method avoids the computationally expensive texture mapping, mesh processing and manufacturing preprocessing. This allows embedding detailed geometric textures of unlimited density which can model manual manufacturing artifacts and natural material properties. Results demonstrate that our direct G-code textured models are printed robustly and efficiently in both space and time compared to traditional methods.

Publication language English
Publication status Published - 28.10.2021

Keywords

G-codes
geometric texture embedding
meshless

ASJC Scopus subject areas

Computer Graphics and Computer-Aided Design
Human-Computer Interaction
Mechanical Engineering
General Materials Science
Applied Mathematics

Sustainable Development Goals

SDG 9 - Industry, Innovation, and Infrastructure
Access to Document
10.1145/3485114.3485119
Other files and links
Link to publication in Scopus