
Guy Shani
Senior Academic
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For instance, human players rapidly discover and exploit the weaknesses of hard coded strategies. To build better strategies, we suggest a reinforcement learning approach for learning a policy that switches between high-level strategies. These strategies are chosen based on different game situations and a fixed opponent strategy. Our learning agents are able to rapidly adapt to fixed opponents and improve deficiencies in the hard coded strategies, as the results demonstrate.
| Publication language | English |
| Pages | 75-82 |
| Publication status | Published - 01.01.2010 |
Keywords
Reinforcement Learning
Video games
Virtual agents
ASJC Scopus subject areas
Artificial Intelligence