GAMESlab

To quit or to cruise? Modeling parking search decisions based on serious games

Nir Fulman, Itzhak Benenson, Eran Ben-Elia

Knowing when a driver will quit cruising and either leave the area or park at an expensive off-street facility is critical for modeling parking search. We employ a serious game - PARKGAME for estimating the dynamics of drivers' decision making. 49 Participants of a game experiment were involved in three scenarios where they had to arrive on time to a fictional appointment or face monetary penalties, and to choose between uncertain but cheap on-street parking or a certain but costly parking lot. Scenarios diverged on the time to appointment and distance between the meeting place and parking lot locations. Players played a series of 8 or 16 computer games on a Manhattan grid road network with high on-street parking occupancy and nearby parking lot of unlimited capacity. Players' choices to quit or to continue search, as dependent on the search time, were analyzed with an accelerated-failure time (AFT) model. Results show that drivers are mostly risk-averse and quit on-street parking search very soon after potential loses begin to accumulate. The implications of game-based methods for simulation model development and sustainable parking policy are further discussed.

Publication language English
Pages 24-30
Volume 2701
Publication status Published - 01.01.2020

ASJC Scopus subject areas

General Computer Science
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Link to publication in Scopus