
Daniel Berend
Senior Academic
A linear algorithm for computing convex hulls for random lines
Finding the convex hull of n points in the plane requires O(n log n) time in general. In Devroye and Toussaint [1993] and Golin et al. [2002] the problem of computing the convex hull of the intersection points of n lineswas considered, where the lines are chosen randomly according to two various models. In both models, linear-time algorithms were developed. Here we improve the results of Devroye and Toussaint [1993] by giving a universal algorithm for a wider range of distributions.
| Publication language | English |
| Journal | ACM Transactions on Algorithms |
| Volume | 5 |
| Issue number | 4 |
| Publication status | Published - 01.10.2009 |
| Article Number | 42 |
Keywords
Computational complexity
Computational geometry
Convex hull
Random lines
Randomized algorithms
ASJC Scopus subject areas
Mathematics (miscellaneous)