JIHAD EL SANA

Senior Academic

Displacement patches for view-dependent rendering

Yotam Livny, Gilad Bauman, Jihad El-Sana

In this paper we present a new approach for interactive view-dependent rendering of large polygonal data sets which relies on advanced features of modern graphics hardware. Our preprocessing algorithm starts by generating a simplified representation of the input mesh. It then builds a multiresolution hierarchy for the simplified model. For each face in the hierarchy, it generates and assigns a displacement map that resembles the original surface represented by that face. At runtime, the multiresolution hierarchy is used to select a coarse view-dependent level-of-detail representation, which is sent to the graphics hardware. The GPU then refines the coarse representation by replacing each face with a planar tile, which is elevated according to the assigned displacement map. Our results show that our implementation achieves quality images at high frame rates.

Publication language English
Pages 247-263
Journal Visual Computer
Volume 28
Issue number 3
Publication status Published - 01.03.2012

Keywords

GPU processing
Level-of-detail rendering
Subdivision surfaces
View-dependent rendering

ASJC Scopus subject areas

Software
Computer Vision and Pattern Recognition
Computer Graphics and Computer-Aided Design
Access to Document
10.1007/s00371-011-0609-4
Other files and links
Link to publication in Scopus