גהאד אלצאנע

אקדמי בכיר

Out of the cube

Augmented Rubik's cube

Oriel Bergig, Eyal Soreq, Nate Hagbi, Kirill Pevzner, Nati Levi, Shoham Blau, Yulia Smelansky, Jihad El-Sana

Computer gaming habits have a tendency to evolve with technology, the best being ones that immerse both our imagination and intellect. Here, we describe a new game platform, an Augmented Reality Rubik's cube. The cube acts simultaneously as both the controller and the game board. Gameplay is controlled by the cube, and game assets are rendered on top of it. Shuffling and tilting operations on the cube are mapped to game interaction. We discuss the game design decisions involved in developing a game for this platform, as well as the technological challenges in implementing it. Ultimately, we describe two games and discuss the conclusions of an informal user study based on those games.

שפת פרסום אנגלית
כתב עת International Journal of Computer Games Technology
סטטוס פרסום פורסם - 16.09.2011
570210

ASJC Scopus subject areas

Software
Human-Computer Interaction
Computer Graphics and Computer-Aided Design
גישה למסמך
10.1155/2011/570210
קבצים וקישורים אחרים
Link to publication in Scopus