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two approaches to evolving game-playing strategies
We present two opposing approaches to the evolution of game strategies, one wherein a minimal amount of domain expertise is injected into the process, the other infusing the evolutionary setup with expertise in the form of domain heuristics. We show that the first approach works well for several popular board games, while the second produces top-notch solvers for the hard game of FreeCell.
| שפת פרסום | אנגלית |
| דפים | 171-185 |
| סטטוס פרסום | פורסם - 19.04.2013 |
Keywords
αβ search
Checkers
Dodgem
Freecell
Genetic algorithms
Genetic programming
Hyper heuristic
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